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All of the Java XSL processors can use the Java resolver classes written by Norm Walsh and made available through the Apache XML Project.

It's a small scale project without a central repository for libraries, so it has to be either a local repository (somehow added to source control, don't know if it's supposed to work that way?

) or the needs to be stored on disk outside of any formal repository.

$xml File Name = "c:\so.xml" $match = "C:\Prog\Laun\.jar" $replace = "C:\Prog32\folder\test.jar" # Create a XML document [xml]$xml Doc = New-Object system. Xml Document # Read the existing file [xml]$xml Doc = Get-Content $xml File Name $buttons = $xml Doc.config.button $buttons | % "Complete, saving" $xml Doc. It is not the case in this instance, but it is a pattern I have become used to.

I often separate my create and read as often I build the xml from scratch if the xml files doesn't exist.

If you are using types from the library, you need to have access to it in the runtime as well. I don't understand why you want to put the library to source control - it is for sources code not binary jars.

update We have since just installed our own Nexus server, much easier and cleaner.

Contrary to what people have said here, you can put an external jar in a folder under your checked-out project directory and haven Maven find it like other dependencies.

Here are two crucial steps: The is going to look at your local repository to try and find the dependency that matches your artifact.

If you are starting with maven I suggest to use maven directly not IDE plugins as it adds an extra layer of complexity.

As for the error, do you put the required jars on your classpath?

Minecraft Forge 1.11.2/1.10.2 is a modding API (Application Programming Interface), which makes it easier to create mods, and also make sure mods are compatible with each other. To do this, the staff of Forge have always updated versions to make mods compatiable with the update of Minecraft.